Post by Eaon's admin account on Nov 29, 2009 2:37:22 GMT -7
Coruscant- The Capitial of the Galactic Empire. Currently it is here that the Empire and Sith Inquisition operates out of. It is the former home of the Jedi Order. Owning this planet and Kammino also allows for the 25% cost deduction of all Clones and their equipment.
Dantooine- The secondary home of the Jedi
Dathomir- The Prison and Slavery Planet of the Sith Inquisition. This place is filled with only death and suffering
Dagobah- A mysterious swamp planet with a strong essence of The Dark Side. All training threads can be up to 25% shorter if posted here due to the harshness of the environment.
Felucia- Is plant-covered, fairly inhospitable planet between Thanium and Mossak, and located near the Perlemian Trade Route.
Felucia- does -10% Damage to all Living Biological (non Machine) Organisms once a post on there (If during combat). Once a battle starts on Felucia 20% of the Biological Army will be lost a post. However this damage is decreased by 5% every time the General of the Army posts until it reaches 5% (this is to account for troopers becoming experts in surviving) after 10 posts at 5% the troops are no longer effected. Reinforcements will also suffer this 5% but they do not reset the post counter. (For example if you've posted 7 times with the five percent loss and get reinforcements you do not have to post all 10 again)
Hoth- Troops fighting here get a defensive bonus of 25% as long as their stationed here due to harsh environments. What this means is whatever kills your enemy makes take a quarter of that, and that is their actual kills that post.
Korriban- The Sith homeworld. A desert planet often refered to as a massive grave yard to the Great Sith Empire. Owning this planet takes 10,000 Characters away from Holocron trainings. Additionally all Darkside and Core Powers are increased by one letter grade if on the planet (If Power is at B rank, it can be used at A rank)
Kammino- The Cloning Planet of Kammino, it is responsible for the Clone Armies of the Empire. The majority of the planet is covered in water and eternal storms. Owning this Planet allows the production of Mass Clone Armies
Mustafar- The Volcanic World of Mustifar was the final home of the Droid Army of the Confederacy of Independent Systems. Owning this planet allows the production of Mass Droid Armies
Raxus Prime- The Original Home of the Confederacy of Independent Systems, owning this planet allows for the Production of Mass Droid Armies
Thyferra- Owning this planet allows the production of Bacta which can be used to save 10% of your troops lost in combat each post.
Tython- The mysterious home of the Jedi and origins of the Force Users. Holocrons are usually found here however not much of the planet is known due to the destruction caused by the Jedi Civil War that was fought there. Holocron trainings are reduced by 10,000 Characters if catpured. Light Side and Core Powers on this planet bump up one letter grade if on planet. (If Power is B normally it becomes A)
Dantooine- The secondary home of the Jedi
Dathomir- The Prison and Slavery Planet of the Sith Inquisition. This place is filled with only death and suffering
Dagobah- A mysterious swamp planet with a strong essence of The Dark Side. All training threads can be up to 25% shorter if posted here due to the harshness of the environment.
Felucia- Is plant-covered, fairly inhospitable planet between Thanium and Mossak, and located near the Perlemian Trade Route.
Felucia- does -10% Damage to all Living Biological (non Machine) Organisms once a post on there (If during combat). Once a battle starts on Felucia 20% of the Biological Army will be lost a post. However this damage is decreased by 5% every time the General of the Army posts until it reaches 5% (this is to account for troopers becoming experts in surviving) after 10 posts at 5% the troops are no longer effected. Reinforcements will also suffer this 5% but they do not reset the post counter. (For example if you've posted 7 times with the five percent loss and get reinforcements you do not have to post all 10 again)
Hoth- Troops fighting here get a defensive bonus of 25% as long as their stationed here due to harsh environments. What this means is whatever kills your enemy makes take a quarter of that, and that is their actual kills that post.
Korriban- The Sith homeworld. A desert planet often refered to as a massive grave yard to the Great Sith Empire. Owning this planet takes 10,000 Characters away from Holocron trainings. Additionally all Darkside and Core Powers are increased by one letter grade if on the planet (If Power is at B rank, it can be used at A rank)
Kammino- The Cloning Planet of Kammino, it is responsible for the Clone Armies of the Empire. The majority of the planet is covered in water and eternal storms. Owning this Planet allows the production of Mass Clone Armies
Mustafar- The Volcanic World of Mustifar was the final home of the Droid Army of the Confederacy of Independent Systems. Owning this planet allows the production of Mass Droid Armies
Raxus Prime- The Original Home of the Confederacy of Independent Systems, owning this planet allows for the Production of Mass Droid Armies
Thyferra- Owning this planet allows the production of Bacta which can be used to save 10% of your troops lost in combat each post.
Tython- The mysterious home of the Jedi and origins of the Force Users. Holocrons are usually found here however not much of the planet is known due to the destruction caused by the Jedi Civil War that was fought there. Holocron trainings are reduced by 10,000 Characters if catpured. Light Side and Core Powers on this planet bump up one letter grade if on planet. (If Power is B normally it becomes A)